Robe of Stars is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Equipped creature gets +0/+3. Astral Projection —: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip
How it works : Robe of Stars
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
No other card is named in this ruling.
- #2· Wizards of the Coast
Notably, this means you cannot equip Robe of Stars to another creature while it is phased out. If you activate the Astral Projection ability of an attached Robe of Stars in response to the equip ability, Robe of Stars will be phased out before the equip ability resolves and will not be moved.
No other card is named in this ruling.
- #3· Wizards of the Coast
As a creature is phased out, Auras and Equipment attached to it (including Robe of Stars) also phase out at the same time. Those Auras and Equipment will phase in attached to the creature they were attached to when they phased out.
No other card is named in this ruling.
- #4· Wizards of the Coast
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of
during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
No other card is named in this ruling.
- #5· Wizards of the Coast
An attacking or blocking creature that phases out is removed from combat.
No other card is named in this ruling.
- #6· Wizards of the Coast
Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.
No other card is named in this ruling.
- #7· Wizards of the Coast
Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
No other card is named in this ruling.
- #8· Wizards of the Coast
Choices made for permanents as they entered the battlefield are remembered when they phase in.
No other card is named in this ruling.
- #9· Wizards of the Coast
If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Emet-Selch, Unsundered // Hades, Sorcerer of Eld + Temporal Manipulation + Robe of Stars
- 1Cast Temporal Manipulation from your graveyard by paying its mana cost.
- 2Holding priority, activate Robe of Stars by paying
, phasing out Hades.
- 3Resolve Temporal Manipulation, causing you to take an extra turn after this one.
- 4During your extra turn, Hades phases in during your untap step.
- 5Repeat.
Emet-Selch, Unsundered // Hades, Sorcerer of Eld + Walk the Aeons + Robe of Stars
- 1Cast Walk the Aeons from your graveyard by paying its mana cost.
- 2Holding priority, activate Robe of Stars by paying
, phasing out Hades.
- 3Resolve Walk the Aeons, causing you to take an extra turn after this one.
- 4During your extra turn, Hades phases in during your untap step.
- 5Repeat.
Emet-Selch, Unsundered // Hades, Sorcerer of Eld + Time Walk + Robe of Stars
- 1Cast Time Walk from your graveyard by paying its mana cost.
- 2Holding priority, activate Robe of Stars by paying
, phasing out Hades.
- 3Resolve Time Walk, causing you to take an extra turn after this one.
- 4During your extra turn, Hades phases in during your untap step.
- 5Repeat.
Emet-Selch, Unsundered // Hades, Sorcerer of Eld + Time Stretch + Robe of Stars
- 1Cast Time Stretch from your graveyard by paying
.
- 2Holding priority, activate Robe of Stars by paying
, phasing out Hades.
- 3Resolve Time Stretch, causing you to take two extra turns after this one.
- 4During your first extra turn, Hades phases in during your untap step.
- 5Repeat during your second extra turn.
Emet-Selch, Unsundered // Hades, Sorcerer of Eld + Time Warp + Robe of Stars
- 1Cast Time Warp from your graveyard by paying its mana cost.
- 2Holding priority, activate Robe of Stars by paying
, phasing out Hades.
- 3Resolve Time Warp, causing you to take an extra turn after this one.
- 4During your extra turn, Hades phases in during your untap step.
- 5Repeat.
Emet-Selch, Unsundered // Hades, Sorcerer of Eld + Capture of Jingzhou + Robe of Stars
- 1Cast Capture of Jingzhou from your graveyard by paying its mana cost.
- 2Holding priority, activate Robe of Stars by paying
, phasing out Hades.
- 3Resolve Capture of Jingzhou, causing you to take an extra turn after this one.
- 4During your extra turn, Hades phases in during your untap step.
- 5Repeat.
Emet-Selch, Unsundered // Hades, Sorcerer of Eld + Notorious Throng + Robe of Stars
- 1Deal combat damage to an opponent using a Rogue.
- 2Cast Notorious Throng from your graveyard for its prowl cost by paying
.
- 3Holding priority, activate Robe of Stars by paying
, phasing out Hades.
- 4Resolve Notorious Throng, causing you to take an extra turn after this one.
- 5During your extra turn, Hades phases in during your untap step.
- 6Repeat.
Legal formats
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Meta decks with Robe of Stars
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