Sarinth Greatwurm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Trample Whenever a land enters, create a tapped Powerstone token. (It's an artifact with ": Add
. This mana can't be spent to cast a nonartifact spell.")
How it works : Sarinth Greatwurm
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Sarinth Greatwurm's second ability triggers whenever a land enters the battlefield under any player's control, not just under your control.
No other card is named in this ruling.
- #2· Wizards of the Coast
Powerstone tokens are a kind of predefined token. Each one has the artifact subtype "Powerstone" and the ability "
: Add
. This mana can't be spent to cast a nonartifact spell."
Card named in this ruling
- #3· Wizards of the Coast
You can use the
added by a Powerstone token on anything that isn't a nonartifact spell. This includes paying costs to activate abilities of both artifact and nonartifact permanents, paying ward costs, and so on.
Card named in this ruling
- #4· Wizards of the Coast
Although all the cards in The Brothers' War that create Powerstone tokens create a tapped Powerstone token, entering the battlefield tapped isn't part of the token's definition. Notably, if you create a token that is a copy of a Powerstone token, the token copy won't enter the battlefield tapped.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Kodama of the East Tree + Sarinth Greatwurm + Gruul Turf
- 1Play Gruul Turf.
- 2When Gruul Turf enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- 5Resolve the Sarinth Greatwurm trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
- 7When Gruul Turf enters the battlefield, it and Sarinth Greatwurm trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Sarinth Greatwurm + Guildless Commons
- 1Play Guildless Commons.
- 2When Guildless Commons enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Guildless Commons trigger, returning it from the battlefield to your hand.
- 5Resolve the Sarinth Greatwurm trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Guildless Commons from your hand onto the battlefield.
- 7When Guildless Commons enters the battlefield, it and Sarinth Greatwurm trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Sarinth Greatwurm + Arid Archway
- 1Play Arid Archway.
- 2When Arid Archway enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- 5Resolve the Sarinth Greatwurm trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
- 7When Arid Archway enters the battlefield, it and Sarinth Greatwurm trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Living Twister + Sarinth Greatwurm
- 1Play a basic Forest card from your hand.
- 2Kodama and Sarinth Greatwurm's first ability trigger.
- 3Resolve the Kodama trigger, choosing to put nothing onto the battlefield from your hand.
- 4Holding priority, activate the basic Forest by tapping it, adding
.
- 5Resolve the Sarinth Greatwurm trigger, creating a tapped Powerstone artifact token.
- 6When the Powerstone token enters the battlefield, Kodama triggers.
- 7Holding priority, activate Living Twister's second ability by paying
, returning the Forest from the battlefield to your hand.
- 8Resolve the Kodama trigger, putting the Forest onto the battlefield from your hand.
Kodama of the East Tree + Sarinth Greatwurm + Simic Growth Chamber
- 1Play Simic Growth Chamber.
- 2When Simic Growth Chamber enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- 5Resolve the Sarinth Greatwurm trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield.
- 7When Simic Growth Chamber enters the battlefield, it and Sarinth Greatwurm trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Sarinth Greatwurm + Izzet Boilerworks
- 1Play Izzet Boilerworks.
- 2When Izzet Boilerworks enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Izzet Boilerworks trigger, returning it from the battlefield to your hand.
- 5Resolve the Sarinth Greatwurm trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Izzet Boilerworks from your hand onto the battlefield.
- 7When Izzet Boilerworks enters the battlefield, it and Sarinth Greatwurm trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Ghost Town + Sarinth Greatwurm + Evolving Wilds
- 1Fetch a land using Evolving Wilds.
- 2When the fetched land enters, Sarinth Greatwurm and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Sarinth Greatwurm trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Sarinth Greatwurm from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Sarinth Greatwurm + Terramorphic Expanse
- 1Fetch a land using Terramorphic Expanse.
- 2When the fetched land enters, Sarinth Greatwurm and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Sarinth Greatwurm trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Sarinth Greatwurm from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Related cards and tokens
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Meta decks with Sarinth Greatwurm
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