Thrumming Stone is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
How it works : Thrumming Stone
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you cast a spell that already has ripple (such as Surging Flame, which has ripple 4) while Thrumming Stone is on the battlefield, both ripple abilities will trigger separately. Assuming you choose to do all "you may" actions, when the first instance of ripple resolves, you reveal the top four cards of your library, cast all Surging Flames, and put the rest of the cards on the bottom of your library. Any new Surging Flames are on the stack on top of the other instance of ripple, so they'll resolve next. Each of them also has two instances of ripple, which trigger separately, and the process continues until the ripple abilities don't reveal any Surging Flames.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you cast half of a split card (for example, Hit) and reveal another one of those split cards when the ripple ability resolves (for example, Hit // Run), you may cast either half of that split card (Hit or Run) without paying its mana cost.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Thrumming Stone + Memory Lapse + Thousand-Year Storm
- 1Cast any other spell, or wait for an opponent to cast one.
- 2Cast Memory Lapse by paying
, targeting that spell.
- 3Thousand-Year Storm and Thrumming Stone trigger.
- 4Resolve the Thousand-Year Storm trigger, creating at least one copy of Memory Lapse, with each copy targeting the original Memory Lapse.
- 5Resolve the first copy of Memory Lapse, countering the original Memory Lapse and putting it on top of your library.
- 6All remaining Memory Lapse copies fizzle due to no longer having a legal target.
- 7Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Memory Lapse without paying its mana cost.
- 8Repeat from step 3.
Thrumming Stone + Memory Lapse + Swarm Intelligence
- 1Cast any other spell, or wait for an opponent to cast one.
- 2Cast Memory Lapse by paying
, targeting that spell.
- 3Swarm Intelligence and Thrumming Stone trigger.
- 4Resolve the Swarm Intelligence trigger, creating a copy of Memory Lapse, targeting the original Memory Lapse.
- 5Resolve the copy of Memory Lapse, countering the original Memory Lapse and putting it on top of your library.
- 6Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Memory Lapse without paying its mana cost.
- 7Repeat from step 3.
Thrumming Stone + Hinder + Thousand-Year Storm
- 1Cast any other spell, or wait for an opponent to cast one.
- 2Cast Hinder by paying
, targeting that spell.
- 3Thousand-Year Storm and Thrumming Stone trigger.
- 4Resolve the Thousand-Year Storm trigger, creating at least one copy of Hinder, with each copy targeting the original Hinder.
- 5Resolve the first copy of Hinder, countering the original Hinder and putting it on top of your library.
- 6All remaining Hinder copies fizzle due to no longer having a legal target.
- 7Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Hinder without paying its mana cost.
- 8Repeat from step 3.
Thrumming Stone + Hinder + Bonus Round
- 1Cast Bonus Round by paying
.
- 2Thrumming Stone triggers, revealing the top four cards of your library and putting them on the bottom of your library.
- 3Resolve Bonus Round, copying all instants and sorceries cast after it this turn.
- 4Cast any other spell, or wait for an opponent to cast one.
- 5Cast Hinder by paying
, targeting that spell.
- 6Bonus Round and Thrumming Stone trigger.
- 7Resolve the Bonus Round trigger, creating a copy of Hinder, targeting the original Hinder.
- 8Resolve the copy of Hinder, countering the original Hinder and putting it on top of your library.
Thrumming Stone + Memory Lapse + Bonus Round
- 1Cast Bonus Round by paying
.
- 2Thrumming Stone triggers, revealing the top four cards of your library and putting them on the bottom of your library.
- 3Resolve Bonus Round, copying all instants and sorceries cast after it this turn.
- 4Cast any other spell, or wait for an opponent to cast one.
- 5Cast Memory Lapse by paying
, targeting that spell.
- 6Bonus Round and Thrumming Stone trigger.
- 7Resolve the Bonus Round trigger, creating a copy of Memory Lapse, targeting the original Memory Lapse.
- 8Resolve the copy of Memory Lapse, countering the original Memory Lapse and putting it on top of your library.
Thrumming Stone + Hinder + Chandra, Hope's Beacon + Displacer Kitten
- 1Cast any other spell, or wait for an opponent to cast one.
- 2If you cast the spell, Displacer Kitten triggers, blinking Chandra.
- 3Cast Hinder by paying
, targeting that spell.
- 4Chandra, Displacer Kitten and Thrumming Stone trigger.
- 5Resolve the Chandra trigger, creating a copy of Hinder, targeting the original Hinder.
- 6Resolve the copy of Hinder, countering the original Hinder and putting it on top of your library.
- 7Resolve the Displacer Kitten trigger, blinking Chandra.
- 8Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Hinder without paying its mana cost.
Thrumming Stone + Lapse of Certainty + Chandra, Hope's Beacon + Displacer Kitten
- 1Cast any other spell, or wait for an opponent to cast one.
- 2If you cast the spell, Displacer Kitten triggers, blinking Chandra.
- 3Cast Lapse of Certainty by paying
, targeting that spell.
- 4Chandra, Displacer Kitten and Thrumming Stone trigger.
- 5Resolve the Chandra trigger, creating a copy of Lapse of Certainty, targeting the original Lapse of Certainty.
- 6Resolve the copy of Lapse of Certainty, countering the original Lapse of Certainty and putting it on top of your library.
- 7Resolve the Displacer Kitten trigger, blinking Chandra.
- 8Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Lapse of Certainty without paying its mana cost.
Thrumming Stone + Memory Lapse + Chandra, Hope's Beacon + Displacer Kitten
- 1Cast any other spell, or wait for an opponent to cast one.
- 2If you cast the spell, Displacer Kitten triggers, blinking Chandra.
- 3Cast Memory Lapse by paying
, targeting that spell.
- 4Chandra, Displacer Kitten and Thrumming Stone trigger.
- 5Resolve the Chandra trigger, creating a copy of Memory Lapse, targeting the original Memory Lapse.
- 6Resolve the copy of Memory Lapse, countering the original Memory Lapse and putting it on top of your library.
- 7Resolve the Displacer Kitten trigger, blinking Chandra.
- 8Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Memory Lapse without paying its mana cost.
Legal formats
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Meta decks with Thrumming Stone
No archived Top 8 deck with this card yet.












