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Rules guide · Kindred Sorcery

Trystan's CommandHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Lorwyn Eclipsed· January 23, 2026
Carte Magic Trystan's Command

Trystan's Command is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Choose two — • Create a token that's a copy of target Elf you control. • Return one or two target permanent cards from your graveyard to your hand. • Destroy target creature or enchantment. • Creatures target player controls get +3/+3 until end of turn. Untap them.

Complete guide

Trystan's Command is a powerful Kindred Sorcery that brings the versatility of the Command cycle to your Elf tribal decks. Because it carries the Elf subtype, it synergizes perfectly with effects that care about your pointy-eared friends while offering four distinct ways to swing the game in your favor.

Choosing Your Modes

When you cast Trystan's Command, you must choose exactly two of the four available modes. You also choose all targets for those modes at the same time. Note that if you choose a mode that requires a target (like the first three modes), you must be able to select valid targets to successfully cast the spell. Because it is a Kindred Sorcery - Elf, it counts as an Elf card in your hand, graveyard, and on the stack, which can be relevant for various tribal payoffs.

Resolution Step-by-Step

First, the spell checks if its targets are still legal. If all targets for both chosen modes are gone, the spell is countered by the rules and does nothing. If at least one target is still legal, the spell resolves the chosen modes in the order they are printed on the card. For example, if you choose to destroy a creature and then buff your team, the creature is destroyed first, followed by the stat boost and untap effect for the targeted player's creatures.

Common Pitfalls

A common mistake involves the copy mode: the token created only copies the base characteristics of the target Elf. It won't copy counters, Auras, or temporary stat changes. Additionally, remember that if you target yourself with the fourth mode, your creatures get +3/+3 and untap, which can be used as a combat trick to surprise blockers if you have a way to cast this at instant speed, though normally it is a sorcery.

When to Cast Trystan's Command

This spell is best utilized in the mid-to-late game to regain card advantage or push for a lethal attack. Use the graveyard retrieval mode to pick up key permanents that were dealt with earlier, while simultaneously destroying your opponent's biggest threat or an annoying enchantment. If you have a large board, the final mode provides a massive power spike that can end the game on the spot.

Interaction examples

Maximizing the Elf Token

If you control a powerful Elf, you can choose the first mode of Trystan's Command to create a 'Copy' token of it. If the original Elf had an 'enters the battlefield' ability, that ability will trigger when the token is created, providing you with immediate value alongside the additional body.

Synergizing with Card Draw

By choosing the first and fourth modes, you create a new Elf token and then give all your creatures +3/+3. This ensures that when you later cast Shamanic Revelation, you draw an extra card for the new token and are much more likely to trigger the Ferocious life-gain rider because of the +3/+3 boost.

Recovering and Rebounding

If your graveyard is full of permanents, you can use Trystan's Command to return two cards to your hand and destroy an opponent's blocker. This sets up a following turn where you can cast Rishkar's Expertise, drawing cards based on your buffed creatures and potentially casting one of the cards you just returned to your hand for free.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Trystan's Command

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If all of Trystan's Command's targets are illegal as it tries to resolve, it will do nothing. If at least one target is still legal, it will resolve and do as much as it can.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Any enters abilities of the copied permanent will trigger when the token enters. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the copied permanent will also work.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the copied permanent has {X} in its mana cost, X is 0.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The token created by the first mode of Trystan's Command copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

    Card named in this ruling

  6. #6· Wizards of the Coast

    Kindred is a card type that allows noncreature cards to have creature types. For example, Morcant's Eyes is an Elf (although not a creature) while on the battlefield and an Elf card (although not a creature card) in zones other than the battlefield.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Some older cards were originally printed with the "tribal" card type. That card type has been replaced with "kindred." This change does not affect the gameplay function of these cards.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If the copied permanent is copying something else, then the token enters as whatever that permanent copied.

    Card named in this ruling

  9. #9· Wizards of the Coast

    While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Dualcaster Mage
+Trystan's Command
+Leyline of Transformation
#1

Dualcaster Mage + Trystan's Command + Leyline of Transformation

Destroy any number of creaturesInfinite creature ETBInfinite creature tokensInfinite magecraft triggers
  1. 1Cast Trystan's Command by paying its mana cost, targeting a creature you control.
  2. 2Holding priority, cast Dualcaster Mage by paying {1}{R}{R}.
  3. 3When Dualcaster Mage enters the battlefield, it triggers, copying Trystan's Command, targeting Dualcaster Mage.
  4. 4Resolve the copy of Trystan's Command, creating a token copy of Dualcaster Mage.
  5. 5Repeat from step 3.
Carnage, Crimson Chaos
+Activated Sleeper
+Xenograft
+Trystan's Command
#2

Carnage, Crimson Chaos + Activated Sleeper + Xenograft + Trystan's Command

Infinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Cast Trystan's Command by paying its mana cost, creating a token copy of Carnage.
  2. 2Put the nontoken Carnage into your graveyard due to the legend rule.
  3. 3When the Carnage token enters, it triggers, putting Activated Sleeper from your graveyard onto the battlefield, or another applicable card otherwise.
  4. 4If Activated Sleeper was not returned in step 3, cast it by paying {2}{B}. Regardless, choose to have Activated Sleeper enter as a copy of Carnage.
  5. 5Put Activated Sleeper into your graveyard due to the legend rule.
  6. 6When Activated Sleeper enters, it triggers, returning itself from your graveyard to the battlefield as a copy of Carnage.
  7. 7Repeat from step 5.
Carnage, Crimson Chaos
+Activated Sleeper
+Amoeboid Changeling
+Trystan's Command
#3

Carnage, Crimson Chaos + Activated Sleeper + Amoeboid Changeling + Trystan's Command

Infinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Activate Amoeboid Changeling by tapping it, causing Carnage to gain all creature types until end of turn.
  2. 2Cast Trystan's Command by paying its mana cost, creating a token copy of Carnage.
  3. 3Put the nontoken Carnage into your graveyard due to the legend rule.
  4. 4When the Carnage token enters, it triggers, putting Activated Sleeper from your graveyard onto the battlefield, or another applicable card otherwise.
  5. 5If Activated Sleeper was not returned in step 4, cast it by paying {2}{B}. Regardless, choose to have Activated Sleeper enter as a copy of Carnage.
  6. 6Put Activated Sleeper into your graveyard due to the legend rule.
  7. 7When Activated Sleeper enters, it triggers, returning itself from your graveyard to the battlefield as a copy of Carnage.
  8. 8Repeat from step 6.
Carnage, Crimson Chaos
+Activated Sleeper
+Arcane Adaptation
+Trystan's Command
#4

Carnage, Crimson Chaos + Activated Sleeper + Arcane Adaptation + Trystan's Command

Infinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Cast Trystan's Command by paying its mana cost, creating a token copy of Carnage.
  2. 2Put the nontoken Carnage into your graveyard due to the legend rule.
  3. 3When the Carnage token enters, it triggers, putting Activated Sleeper from your graveyard onto the battlefield, or another applicable card otherwise.
  4. 4If Activated Sleeper was not returned in step 3, cast it by paying {2}{B}. Regardless, choose to have Activated Sleeper enter as a copy of Carnage.
  5. 5Put Activated Sleeper into your graveyard due to the legend rule.
  6. 6When Activated Sleeper enters, it triggers, returning itself from your graveyard to the battlefield as a copy of Carnage.
  7. 7Repeat from step 5.
Carnage, Crimson Chaos
+Activated Sleeper
+Maskwood Nexus
+Trystan's Command
#5

Carnage, Crimson Chaos + Activated Sleeper + Maskwood Nexus + Trystan's Command

Infinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Cast Trystan's Command by paying its mana cost, creating a token copy of Carnage.
  2. 2Put the nontoken Carnage into your graveyard due to the legend rule.
  3. 3When the Carnage token enters, it triggers, putting Activated Sleeper from your graveyard onto the battlefield, or another applicable card otherwise.
  4. 4If Activated Sleeper was not returned in step 3, cast it by paying {2}{B}. Regardless, choose to have Activated Sleeper enter as a copy of Carnage.
  5. 5Put Activated Sleeper into your graveyard due to the legend rule.
  6. 6When Activated Sleeper enters, it triggers, returning itself from your graveyard to the battlefield as a copy of Carnage.
  7. 7Repeat from step 5.
Carnage, Crimson Chaos
+Activated Sleeper
+Trickery Charm
+Trystan's Command
#6

Carnage, Crimson Chaos + Activated Sleeper + Trickery Charm + Trystan's Command

Infinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Cast Trickery Charm by paying {U}, causing Carnage to become an Elf until end of turn
  2. 2Cast Trystan's Command by paying its mana cost, creating a token copy of Carnage.
  3. 3Put the nontoken Carnage into your graveyard due to the legend rule.
  4. 4When the Carnage token enters, it triggers, putting Activated Sleeper from your graveyard onto the battlefield, or another applicable card otherwise.
  5. 5If Activated Sleeper was not returned in step 4, cast it by paying {2}{B}. Regardless, choose to have Activated Sleeper enter as a copy of Carnage.
  6. 6Put Activated Sleeper into your graveyard due to the legend rule.
  7. 7When Activated Sleeper enters, it triggers, returning itself from your graveyard to the battlefield as a copy of Carnage.
  8. 8Repeat from step 6.
Carnage, Crimson Chaos
+Activated Sleeper
+Rukarumel, Biologist
+Trystan's Command
#7

Carnage, Crimson Chaos + Activated Sleeper + Rukarumel, Biologist + Trystan's Command

Infinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Cast Trystan's Command by paying its mana cost, creating a token copy of Carnage.
  2. 2Put the nontoken Carnage into your graveyard due to the legend rule.
  3. 3When the Carnage token enters, it triggers, putting Activated Sleeper from your graveyard onto the battlefield, or another applicable card otherwise.
  4. 4If Activated Sleeper was not returned in step 3, cast it by paying {2}{B}. Regardless, choose to have Activated Sleeper enter as a copy of Carnage.
  5. 5Put Activated Sleeper into your graveyard due to the legend rule.
  6. 6When Activated Sleeper enters, it triggers, returning itself from your graveyard to the battlefield as a copy of Carnage.
  7. 7Repeat from step 5.
Carnage, Crimson Chaos
+Activated Sleeper
+Volatile Claws
+Trystan's Command
#8

Carnage, Crimson Chaos + Activated Sleeper + Volatile Claws + Trystan's Command

Infinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Cast Volatile Claws by paying {2}{R}, causing creatures you control to get +2/+0 and gain all creature types until end of turn.
  2. 2Cast Trystan's Command by paying its mana cost, creating a token copy of Carnage.
  3. 3Put the nontoken Carnage into your graveyard due to the legend rule.
  4. 4When the Carnage token enters, it triggers, putting Activated Sleeper from your graveyard onto the battlefield, or another applicable card otherwise.
  5. 5If Activated Sleeper was not returned in step 4, cast it by paying {2}{B}. Regardless, choose to have Activated Sleeper enter as a copy of Carnage.
  6. 6Put Activated Sleeper into your graveyard due to the legend rule.
  7. 7When Activated Sleeper enters, it triggers, returning itself from your graveyard to the battlefield as a copy of Carnage.
  8. 8Repeat from step 6

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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