Ulasht, the Hate Seed is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Ulasht enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control., Remove a +1/+1 counter from Ulasht: Choose one — • Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.
Complete guide
Ulasht, the Hate Seed is a versatile legendary Hellion Hydra that scales its power based on the board state you have already built. By capitalizing on both red and green allies, it enters the battlefield as a massive threat that can either pick off small enemies or generate an army of its own. This Gruul commander excels at turning resource management into tactical dominance.
Dual Affinity for Counters
When Ulasht, the Hate Seed enters the battlefield, it checks the colors of every other creature you control. It receives one +1/+1 counter for each other red creature and one +1/+1 counter for each other green creature. Crucially, if a creature you control is both red and green, it satisfies both conditions simultaneously, granting Ulasht two +1/+1 counters. Colorless creatures do not contribute any counters to Ulasht.
Executing the Abilities
Ulasht features a flexible activated ability that costs one generic mana and the removal of a +1/+1 counter. You must choose the mode as you activate the ability. The first mode targets a creature to deal 1 damage, which is useful for clearing blockers or utility creatures. The second mode creates a 1/1 green Saproling token. Because these tokens are green, they can potentially fuel a future cast of Ulasht if it returns to your hand or command zone.
Common Mistakes to Avoid
A common point of confusion is how Ulasht counts itself. The card text explicitly states it looks for 'other' creatures, meaning Ulasht does not count itself for its own entry effect. Additionally, players often forget that removing the counter is a cost; if the ability is countered, the counter is still gone. Lastly, remember that Ulasht's entry effect is a replacement effect, not a triggered ability, so it enters the battlefield already having the counters.
Strategic Timing
The best time to play Ulasht is when you have established a wide board of multicolored creatures to maximize its starting size. Use the Saproling generation mode if you need more green creatures to boost a future Ulasht cast, or use the damage mode to ping away small threats that are preventing you from attacking. It is often wise to keep at least one counter on Ulasht so it doesn't die to state-based actions if it has no other toughness buffs.
Interaction examples
If you control Eternal Witness and cast Ulasht, the Hate Seed, Ulasht will see one other green creature on the battlefield. Ulasht will enter the battlefield with one +1/+1 counter. You can then spend one mana and remove that counter to create a Saproling or deal 1 damage.
If your only other creature is Solemn Simulacrum, Ulasht, the Hate Seed will enter with zero +1/+1 counters because Solemn Simulacrum is colorless. Unless you have an external anthem effect boosting its toughness, Ulasht will be put into the graveyard immediately as a 0/0 creature.
With Ulasht, the Hate Seed on the battlefield with several counters, you can pay one mana and remove a +1/+1 counter to create a 1/1 green Saproling token. This token can serve as a blocker, or it can be counted as a green creature the next time you cast a version of Ulasht from your hand or command zone.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Ulasht, the Hate Seed
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Creatures that are both red and green provide two +1/+1 counters.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ulasht, the Hate Seed + Ivy Lane Denizen + Ashnod's Altar
- 1Activate Ulasht by paying
and removing a +1/+1 counter from it, creating a 1/1 Saproling creature token.
- 2The Saproling enters the battlefield, triggering Ivy Lane Denizen, putting a +1/+1 counter on Ulasht.
- 3Activate Ashnod's Altar by sacrificing the Saproling, adding
.
- 4Repeat.
Ulasht, the Hate Seed + Death's Presence + Utopia Mycon
- 1Activate Ulasht's first ability by paying
and removing a +1/+1 counter from it, creating a 1/1 Saproling creature token.
- 2Activate Utopia Mycon's second ability by sacrificing the Saproling, adding
.
- 3When the Saproling dies, Death's Presence triggers, putting a +1/+1 counter on Ulasht.
- 4Repeat.
Ulasht, the Hate Seed + Ivy Lane Denizen + Mana Echoes
- 1Activate Ulasht by paying
and removing a +1/+1 counter from it, creating a 1/1 Saproling creature token.
- 2When the Saproling enters the battlefield, Ivy Lane Denizen and Mana Echoes trigger.
- 3Resolve the Ivy Lane Denizen trigger, putting a +1/+1 counter on Ulasht.
- 4Resolve the Mana Echoes trigger, adding
for each Saproling you control.
- 5Repeat.
Ulasht, the Hate Seed + Death's Presence + Ashnod's Altar
- 1Activate Ulasht's first ability by paying
and removing a +1/+1 counter from it, creating a 1/1 Saproling creature token.
- 2Activate Ashnod's Altar by sacrificing the Saproling, adding
.
- 3When the Saproling dies, Death's Presence triggers, putting a +1/+1 counter on Ulasht.
- 4Repeat.
Ulasht, the Hate Seed + Blade of the Bloodchief + Ashnod's Altar
- 1Activate Ulasht by paying
and removing a +1/+1 counter from it, creating a 1/1 Saproling creature token.
- 2Activate Ashnod's Altar by sacrificing the Saproling, adding
.
- 3When the Saproling dies, Blade of the Bloodchief triggers, putting a +1/+1 counter on Ulasht.
- 4Repeat.
Ulasht, the Hate Seed + Blade of the Bloodchief + Utopia Mycon
- 1Activate Ulasht by paying
and removing a +1/+1 counter from it, creating a 1/1 Saproling creature token.
- 2Activate Utopia Mycon by sacrificing the Saproling, adding
.
- 3When the Saproling dies, Blade of the Bloodchief triggers, putting a +1/+1 counter on Ulasht.
- 4Repeat.
Ulasht, the Hate Seed + Cathars' Crusade + Utopia Mycon
- 1Activate Ulasht by paying
and removing a +1/+1 counter from it, creating a 1/1 Saproling creature token.
- 2The Saproling enters the battlefield, triggering Cathars' Crusade, putting a +1/+1 counter on each creature you control.
- 3Activate Utopia Mycon by sacrificing the Saproling, adding
.
- 4Repeat.
Ivy Lane Denizen + Ulasht, the Hate Seed + Jaheira, Friend of the Forest + Fires of Yavimaya
- 1Activate Ulasht by paying
and removing a +1/+1 counter from Ulasht, creating a 1/1 Saporling creature token.
- 2The Saproling token enters triggering Ivy Lane Denizen, putting a +1/+1 counter on Ulasht.
- 3Activate the Saproling token by tapping it, adding
.
- 4Repeat.
Related cards and tokens
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Ulasht, the Hate Seed
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