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Rules guide · Legendary Creature

Wernog, Rider's ChaplainHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Universes Within· March 3, 2022
Carte Magic Wernog, Rider's Chaplain

Wernog, Rider's Chaplain is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Partner—Friends forever (You can have two commanders if both have this ability.)

How it works : Wernog, Rider's Chaplain

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Wernog, Rider's Chaplain
+Time Sieve
+Academy Manufactor
+Soulherder
#1

Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Soulherder

Infinite turnsLock
  1. 1At the beginning of your end step, Soulherder's second ability triggers, blinking Wernog.
  2. 2When Wernog leaves and enters the battlefield, it triggers twice and Soulherder's first ability triggers once.
  3. 3Resolve both Wernog triggers, creating at least two Clue, two Food and two Treasure artifact tokens.
  4. 4Resolve the Soulherder trigger, putting a +1/+1 counter on it.
  5. 5Activate Time Sieve by tapping it and sacrificing five artifacts, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Wernog, Rider's Chaplain
+Time Sieve
+Academy Manufactor
+Teleportation Circle
#2

Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Teleportation Circle

Infinite turnsLock
  1. 1At the beginning of your end step, Teleportation Circle triggers, blinking Wernog.
  2. 2When Wernog leaves and enters the battlefield, it triggers twice.
  3. 3Resolve both triggers, creating at least two Clue, two Food and two Treasure artifact tokens.
  4. 4Activate Time Sieve by tapping it and sacrificing five artifacts, causing you to take an extra turn after this one.
  5. 5Repeat each turn.
Wernog, Rider's Chaplain
+Time Sieve
+Academy Manufactor
+Conjurer's Closet
#3

Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Conjurer's Closet

Infinite turnsLock
  1. 1At the beginning of your end step, Conjurer's Closet triggers, blinking Wernog.
  2. 2When Wernog leaves and enters the battlefield, it triggers twice.
  3. 3Resolve both triggers, creating at least two Clue, two Food and two Treasure artifact tokens.
  4. 4Activate Time Sieve by tapping it and sacrificing five artifacts, causing you to take an extra turn after this one.
  5. 5Repeat each turn.
Wernog, Rider's Chaplain
+Academy Manufactor
+Deadeye Navigator
#4

Wernog, Rider's Chaplain + Academy Manufactor + Deadeye Navigator

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Activate Wernog by paying {1}{U}, blinking it.
  2. 2Wernog leaves and enters, triggering it twice and Deadeye Navigator's soulbond ability once.
  3. 3Resolve the Deadeye Navigator trigger, pairing it and Wernog.
  4. 4Resolve both Wernog triggers, causing you to create at least two Clue, two Food, and two Treasure tokens.
  5. 5Activate two Treasures by tapping and sacrificing them, adding {1}{U}.
  6. 6Repeat.
Wernog, Rider's Chaplain
+Time Sieve
+Academy Manufactor
+Thassa, Deep-Dwelling
#5

Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Thassa, Deep-Dwelling

Infinite turnsLock
  1. 1At the beginning of your end step, Thassa triggers, blinking Wernog.
  2. 2When Wernog leaves and enters the battlefield, it triggers twice.
  3. 3Resolve both triggers, creating at least two Clue, two Food and two Treasure artifact tokens.
  4. 4Activate Time Sieve by tapping it and sacrificing five artifacts, causing you to take an extra turn after this one.
  5. 5Repeat each turn.
Wernog, Rider's Chaplain
+Krark-Clan Ironworks
+Eldrazi Displacer
#6

Wernog, Rider's Chaplain + Krark-Clan Ironworks + Eldrazi Displacer

Infinite artifact tokensInfinite Clue tokensInfinite creature ETBInfinite creature LTB
  1. 1Activate Eldrazi Displacer by paying {2}{C}, blinking Wernog.
  2. 2Wernog leaves and enters the battlefield, triggering twice.
  3. 3Resolve both of Wernog's triggers, creating at least two Clue tokens.
  4. 4Activate Krark-Clan Ironworks by sacrificing two Clue tokens, adding {C}{C}{C}{C}.
  5. 5Repeat.
Wernog, Rider's Chaplain
+Jaheira, Friend of the Forest
+Academy Manufactor
+Emiel the Blessed
#7

Wernog, Rider's Chaplain + Jaheira, Friend of the Forest + Academy Manufactor + Emiel the Blessed

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Activate Emiel the Blessed by paying {3}, blinking Wernog.
  2. 2Wernog leaves and enters the battlefield, triggering its ability twice, causing you to create at least two Clue, two Treasure, and two Food artifact tokens.
  3. 3Activate three of the tokens by tapping them, adding {G}{G}{G}.
  4. 4Repeat.
Wernog, Rider's Chaplain
+Jaheira, Friend of the Forest
+Peregrin Took
+Emiel the Blessed
#8

Wernog, Rider's Chaplain + Jaheira, Friend of the Forest + Peregrin Took + Emiel the Blessed

Infinite artifact tokensInfinite blinkingInfinite Clue tokensInfinite creature ETB
  1. 1Activate Emiel the Blessed by paying {3}, blinking Wernog.
  2. 2Wernog leaves and enters the battlefield, triggering its ability twice, causing you to create at least two Clue and two Food artifact tokens.
  3. 3Activate three of the tokens by tapping them, adding {G}{G}{G}.
  4. 4Repeat.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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