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Rules guide · Legendary Creature

Zinnia, Valley's VoiceHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Bloomburrow Commander· August 2, 2024
Carte Magic Zinnia, Valley's Voice

Zinnia, Valley's Voice is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1. Creature spells you cast gain offspring {2} as you cast them. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)

How it works : Zinnia, Valley's Voice

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Normally, a creature's base power is the power printed on the card or, for a token, the power set by the effect that created it. If another effect sets a creature's power to a specific number or value, those become its base power. If an effect modifies a creature's power without setting it, that is not included when determining its base power.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a creature has a characteristic-defining ability that sets its power, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You can pay an offspring cost only once as you cast a spell with offspring. You can't try to pay it multiple times to get more token copies.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the spell is countered, the offspring ability will not trigger, and no token will be created.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the spell resolves but the creature with offspring leaves the battlefield before the offspring ability resolves, you'll still create a token copy of it.

    Card named in this ruling

  7. #7· Wizards of the Coast

    The token copies exactly what was printed on the original creature and nothing else, except it's a 1/1 (unless that creature is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its types, color, or so on.

    Card named in this ruling

  8. #8· Wizards of the Coast

    In the rare case where the original creature is copying something else when the offspring ability resolves, the token enters as whatever that creature copied, except it's a 1/1.

    Card named in this ruling

  9. #9· Wizards of the Coast

    Many creatures with offspring abilities have other abilities that refer to them as "this creature" rather than referring to them by name. This difference is for clarity purposes and does not change the function of any of these abilities.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Any "enters" abilities of the copied creature will trigger when the token enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    The token created by the offspring ability isn't "cast", so abilities that trigger when a creature spell is cast won't trigger for the copy.

    Card named in this ruling

  12. #12· Wizards of the Coast

    In the rare case where the creature doesn't have the offspring ability when it enters, the ability won't trigger even if you paid the offspring cost.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Zinnia, Valley's Voice
+Cloudstone Curio
+Peregrine Drake
#1

Zinnia, Valley's Voice + Cloudstone Curio + Peregrine Drake

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokens
  1. 1Activate up to five lands by tapping them, adding at least {3}{U}.
  2. 2Cast Peregrine Drake by paying {4}{U} plus an additional {2} for its offspring cost.
  3. 3When Peregrine Drake enters the battlefield, it triggers twice and Cloudstone Curio triggers once.
  4. 4Resolve the Cloudstone Curio trigger, returning nothing to your hand.
  5. 5Resolve the first Peregrine Drake trigger, untapping up to five lands.
  6. 6Holding priority, activate up to five lands by tapping them, adding at least {3}{U}.
  7. 7Resolve the second Peregrine Drake trigger, creating a token copy of it that is 1/1.
  8. 8When the Peregrine Drake token enters the battlefield, it and Cloudstone Curio trigger.
Zinnia, Valley's Voice
+Cloudstone Curio
+Cloud of Faeries
#2

Zinnia, Valley's Voice + Cloudstone Curio + Cloud of Faeries

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokens
  1. 1Activate up to two lands by tapping them, adding at least {1}{U}.
  2. 2Cast Cloud of Faeries by paying {1}{U} plus an additional {2} for its offspring cost.
  3. 3When Cloud of Faeries enters the battlefield, it triggers twice and Cloudstone Curio triggers once.
  4. 4Resolve the Cloudstone Curio trigger, returning nothing to your hand.
  5. 5Resolve the first Cloud of Faeries trigger, untapping up to two lands.
  6. 6Holding priority, activate up to two lands by tapping them, adding at least {1}{U}.
  7. 7Resolve the second Cloud of Faeries trigger, creating a token copy of it that is 1/1.
  8. 8When the Cloud of Faeries token enters the battlefield, it and Cloudstone Curio trigger.
Zinnia, Valley's Voice
+Palinchron
#3

Zinnia, Valley's Voice + Palinchron

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokens
  1. 1Activate up to seven lands by tapping them, adding at least {5}{U}{U}.
  2. 2Cast Palinchron by paying {5}{U}{U} plus an additional {2} for its offspring cost.
  3. 3When Palinchron enters the battlefield, it triggers twice.
  4. 4Resolve the first Palinchron trigger, untapping up to seven lands.
  5. 5Holding priority, activate up to seven lands by tapping them, adding at least {5}{U}{U}.
  6. 6Resolve the second Palinchron trigger, creating a token copy of it that is 1/1.
  7. 7When the Palinchron token enters the battlefield, it triggers, untapping up to seven lands.
  8. 8Activate the nontoken Palinchron by paying {2}{U}{U}, returning it from the battlefield to your hand.
Zinnia, Valley's Voice
+Cloudstone Curio
+Priest of Urabrask
#4

Zinnia, Valley's Voice + Cloudstone Curio + Priest of Urabrask

Infinite creature LTBInfinite creature ETBInfinite creature tokensInfinite storm count
  1. 1Cast Priest of Urabrask by paying {2}{R}, plus an additional {2} for its offspring cost.
  2. 2When Priest of Urabrask enters the battlefield, it triggers twice and Cloudstone Curio triggers once.
  3. 3Resolve the Cloudstone Curio trigger, returning nothing to your hand.
  4. 4Resolve the first Priest of Urabrask trigger, adding {R}{R}{R}.
  5. 5Resolve the second Priest of Urabrask trigger, creating a token copy of it that is 1/1.
  6. 6When the Priest of Urabrask token enters the battlefield, it and Cloudstone Curio trigger.
  7. 7Resolve the Cloudstone Curio trigger, returning the nontoken Priest of Urabrask from the battlefield to your hand.
  8. 8Resolve the Priest of Urabrask token's trigger, adding {R}{R}{R}.
Zinnia, Valley's Voice
+Hullbreaker Horror
+Peregrine Drake
#5

Zinnia, Valley's Voice + Hullbreaker Horror + Peregrine Drake

Infinite storm countInfinite untap of lands you controlInfinite creature ETBInfinite creature LTB
  1. 1Activate up to five lands by tapping them, adding at least {4}{U}.
  2. 2Cast Peregrine Drake by paying {4}{U} plus an additional {2} for its offspring cost.
  3. 3Hullbreaker Horror triggers, returning another nonland permanent from the battlefield to your hand.
  4. 4When Peregrine Drake enters the battlefield, it triggers twice.
  5. 5Resolve the first Peregrine Drake trigger, untapping up to five lands.
  6. 6Holding priority, activate up to five lands by tapping them, adding at least {4}{U}.
  7. 7Resolve the second Peregrine Drake trigger, creating a token copy of it that is 1/1.
  8. 8When the Peregrine Drake token enters the battlefield, it triggers, causing you to untap up to five lands.
Zinnia, Valley's Voice
+Cloud of Faeries
+Shrieking Drake
+Semblance Anvil
#6

Zinnia, Valley's Voice + Cloud of Faeries + Shrieking Drake + Semblance Anvil

Infinite creature ETBInfinite creature LTBInfinite blinkingInfinite creature tokens
  1. 1Cast Cloud of Faeries with offspring by paying {1}{U} using the cost reduction from Semblance Anvil.
  2. 2When Cloud of Faeries enters, its own ability and its offspring ability trigger.
  3. 3Resolve the Cloud of Faeries abilities, untapping two lands.
  4. 4Resolve the offspring ability, creating a token copy of Cloud of Faeries.
  5. 5When the token copy of Cloud of Faeries enters, its ability triggers, untapping two lands.
  6. 6Activate four lands by tapping them, adding {2}{U}{U}.
  7. 7Cast Shrieking Drake with offspring by paying {U}, using cost reduction from Semblance Anvil.
  8. 8When Shrieking Drake enters, its own ability and its offspring ability trigger.
Zinnia, Valley's Voice
+Meticulous Excavation
+Peregrine Drake
#7

Zinnia, Valley's Voice + Meticulous Excavation + Peregrine Drake

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokens
  1. 1Activate up to five lands by tapping them, adding at least {3}{W}{U}.
  2. 2Cast Peregrine Drake by paying {4}{U} plus an additional {2} for its offspring cost.
  3. 3When Peregrine Drake enters the battlefield, it triggers twice.
  4. 4Resolve the first Peregrine Drake trigger, untapping up to five lands.
  5. 5Holding priority, activate up to five lands by tapping them, adding at least {3}{W}{U}.
  6. 6Resolve the second Peregrine Drake trigger, creating a token copy of it that is 1/1.
  7. 7When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands.
  8. 8Activate Meticulous Excavation by paying {2}{W}, returning the nontoken Peregrine Drake from the battlefield to your hand.
Zinnia, Valley's Voice
+Nesting Dovehawk
+Combat Celebrant
+Frostcliff Siege
#8

Zinnia, Valley's Voice + Nesting Dovehawk + Combat Celebrant + Frostcliff Siege

Infinite +1/+1 counters on a creatureInfinite combat phasesInfinite creature ETBInfinite creature tokens with haste
  1. 1Cast Combat Celebrant by paying {2}{R} plus an additional {2} for its offspring cost.
  2. 2When Combat Celebrant enters, its offspring ability triggers, creating a token copy of it that is 1/1.
  3. 3At the beginning of your combat phase, Nesting Dovehawk triggers, creating a copy of the Combat Celebrant token.
  4. 4Declare a Combat Celebrant token as an attacker, choosing to exert it as it attacks. It then triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  5. 5Repeat from step 3 each combat phase.

Related cards and tokens

03

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