Explosive Singularity is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costsless to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.
How it works : Explosive Singularity
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Explosive Singularity's additional cost can't reduce its cost below
. You can tap any number of untapped creatures, however, even if they won't reduce the cost further.
No other card is named in this ruling.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Imodane, the Pyrohammer + Explosive Singularity + Grafted Exoskeleton
Each opponent loses the game
- 1Cast Explosive Singularity by paying at most
, dealing 10 damage to any creature.
- 2Imodane triggers, giving each opponent ten poison counters.
- 3Each opponent loses the game as a state-based action due to having ten or more poison counters.
#2
Imodane, the Pyrohammer + Explosive Singularity + Phyresis
Each opponent loses the game
- 1Cast Explosive Singularity by paying at most
, dealing 10 damage to any creature.
- 2Imodane triggers, giving each opponent ten poison counters.
- 3Each opponent loses the game as a state-based action due to having ten or more poison counters.
#3
Imodane, the Pyrohammer + Explosive Singularity + Glistening Oil
Each opponent loses the game
- 1Cast Explosive Singularity by paying at most
, dealing 10 damage to any creature.
- 2Imodane triggers, giving each opponent ten poison counters.
- 3Each opponent loses the game as a state-based action due to having ten or more poison counters.
#4
Imodane, the Pyrohammer + Explosive Singularity + Tainted Strike
Each opponent loses the game
- 1Cast Tainted Strike by paying
, giving Imodane +1/+0 and infect until end of turn.
- 2Cast Explosive Singularity by paying at most
, dealing 10 damage to any creature.
- 3Imodane triggers, giving each opponent ten poison counters.
- 4Each opponent loses the game as a state-based action due to having ten or more poison counters.
#5
Imodane, the Pyrohammer + Explosive Singularity + Corrupted Conscience
Each opponent loses the game
- 1Cast Explosive Singularity by paying at most
, dealing 10 damage to any creature.
- 2Imodane triggers, giving each opponent ten poison counters.
- 3Each opponent loses the game as a state-based action due to having ten or more poison counters.
#6
Imodane, the Pyrohammer + Explosive Singularity + Triumph of the Hordes
Each opponent loses the game
- 1Cast Triumph of the Hordes by paying
, giving creatures you control +1/+1 and infect until end of turn.
- 2Cast Explosive Singularity by paying at most
, dealing 10 damage to any creature.
- 3Imodane triggers, giving each opponent ten poison counters.
- 4Each opponent loses the game as a state-based action due to having ten or more poison counters.
03
Legal formats
historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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