Indulge // Excess is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking. Aftermath (Cast this spell only from your graveyard. Then exile it.) Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
How it works : Indulge // Excess
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Excess counts the number of creatures you controlled that dealt combat damage to a player even if you no longer control one or more of those creatures as it resolves.
No other card is named in this ruling.
- #2· Wizards of the Coast
All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
No other card is named in this ruling.
- #3· Wizards of the Coast
Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Indulge /// Excess counts once, not twice.
No other card is named in this ruling.
- #4· Wizards of the Coast
Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
No other card is named in this ruling.
- #5· Wizards of the Coast
While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Indulge /// Excess has a mana value of 5.
No other card is named in this ruling.
- #6· Wizards of the Coast
If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
No other card is named in this ruling.
- #7· Wizards of the Coast
If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
No other card is named in this ruling.
- #8· Wizards of the Coast
If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
No other card is named in this ruling.
- #9· Wizards of the Coast
A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
No other card is named in this ruling.
- #10· Wizards of the Coast
Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with another effect.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Breath of Fury + Indulge // Excess + Anger
- 1Cast Indulge by paying
.
- 2Declare the creature with Breath of Fury attached as an attacker. Indulge triggers, creating a 1/1 Citizen creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Citizen token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Breath of Fury + Indulge // Excess + Rising of the Day
- 1Cast Indulge by paying
.
- 2Declare the creature with Breath of Fury attached as an attacker. Indulge triggers, creating a 1/1 Citizen creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Citizen token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Breath of Fury + Indulge // Excess + Frostcliff Siege
- 1Cast Indulge by paying
.
- 2Declare the creature with Breath of Fury attached as an attacker. Indulge triggers, creating a 1/1 Citizen creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Citizen token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Breath of Fury + Indulge // Excess + Mass Hysteria
- 1Cast Indulge by paying
.
- 2Declare the creature with Breath of Fury attached as an attacker. Indulge triggers, creating a 1/1 Citizen creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Citizen token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Breath of Fury + Indulge // Excess + Smellerbee, Rebel Fighter
- 1Cast Indulge by paying
.
- 2Declare the creature with Breath of Fury attached as an attacker. Indulge triggers, creating a 1/1 Citizen creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Citizen token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Breath of Fury + Indulge // Excess + Hammer of Purphoros
- 1Cast Indulge by paying
.
- 2Declare the creature with Breath of Fury attached as an attacker. Indulge triggers, creating a 1/1 Citizen creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Citizen token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Breath of Fury + Indulge // Excess + Roar of Resistance
- 1Cast Indulge by paying
.
- 2Declare the creature with Breath of Fury attached as an attacker. Indulge triggers, creating a 1/1 Citizen creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Citizen token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Breath of Fury + Indulge // Excess + Urabrask the Hidden
- 1Cast Indulge by paying
.
- 2Declare the creature with Breath of Fury attached as an attacker. Indulge triggers, creating a 1/1 Citizen creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Citizen token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Legal formats
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Meta decks with Indulge // Excess
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