Raph & Mikey, Troublemakers is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Complete guide
Raph & Mikey, Troublemakers are here to cause chaos on the battlefield by bringing unexpected reinforcements directly from your library. This high-cost duo utilizes Trample and Haste to ensure immediate impact, while their attack trigger digs deep for another creature. It is a powerful way to cheat massive threats into play while maintaining offensive pressure.
Unpacking the Attack Trigger
When Raph & Mikey, Troublemakers attack, a triggered ability is placed on the stack. You do not choose a creature from your hand; instead, you reveal cards from the top of your library one by one until you hit a creature card. That creature is immediately put onto the battlefield tapped and attacking. You then take all other revealed non-creature cards and place them on the bottom of your library in a random order.
Choosing Targets and Timing
A unique aspect of this ability is that the new creature does not have to attack the same target as Raph & Mikey. You can choose to have the new creature attack the same player, a different player, a planeswalker, or even a battle. Because the creature enters 'attacking,' it bypasses the normal declaration step, meaning it can enter the battlefield even if a cost would normally be required to attack with it.
Common Timing Pitfalls
The most common mistake involves 'whenever this creature attacks' abilities. Because the creature brought in by Raph & Mikey was never 'declared' as an attacker during the Declare Attackers step, any of its own abilities that trigger on attacking will not fire. However, 'enters the battlefield' triggers will function normally, making creatures with powerful ETB effects the ideal targets for this duo.
When to Unleash the Troublemakers
Due to their high mana cost of 7, you should aim to play Raph & Mikey when you have a library stocked with high-impact creatures. Since they have Haste, you can catch opponents off guard. It is often best to save them for a turn where you can maximize the Trample damage or when you need to fish for a specific utility creature to swing the game in your favor.
Interaction examples
You attack with Raph & Mikey, Troublemakers. Their ability triggers and you reveal Craterhoof Behemoth. The Behemoth enters the battlefield tapped and attacking. Because it entered the battlefield, its ability triggers, giving all your creatures (including Raph & Mikey) +X/+X and trample based on your current creature count. This happens mid-combat before blockers are declared.
When Raph & Mikey, Troublemakers attack, you reveal Etali, Primal Storm and put it onto the battlefield attacking. However, Etali's ability to exile cards and cast spells triggers 'whenever Etali attacks.' Since Etali was put onto the battlefield already attacking, it was never declared as an attacker this turn, so its ability does not trigger.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Raph & Mikey, Troublemakers
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You choose the player, planeswalker, or battle the creature you put onto the battlefield is attacking. It doesn't have to be the same player, planeswalker, or battle that Raph & Mikey or any other attacking creatures are attacking.
No other card is named in this ruling.
- #2· Wizards of the Coast
Although the creature you put onto the battlefield is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Raph & Mikey, Troublemakers + Breath of Fury + Mass Hysteria
- 1Declare Raph & Mikey and the creature with Breath of Fury attached as attackers.
- 2Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + The Fire Crystal
- 1Declare Raph & Mikey and the creature with Breath of Fury attached as attackers.
- 2Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Concordant Crossroads
- 1Declare Raph & Mikey and the creature with Breath of Fury attached as attackers.
- 2Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Rising of the Day
- 1Declare Raph & Mikey and the creature with Breath of Fury attached as attackers.
- 2Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Fires of Yavimaya
- 1Declare Raph & Mikey and the creature with Breath of Fury attached as attackers.
- 2Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Anger
- 1Declare Raph & Mikey and the creature with Breath of Fury attached as attackers.
- 2Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Fervor
- 1Declare Raph & Mikey and the creature with Breath of Fury attached as attackers.
- 2Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Urabrask the Hidden
- 1Declare Raph & Mikey and the creature with Breath of Fury attached as attackers.
- 2Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase until you have no creatures left in your library.
Legal formats
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Craterhoof Behemoth
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