M'Ress, Crew Coordinator is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Landfall — Whenever a land you control enters, create two 1/1 red Officer creature tokens.
Complete guide
M'Ress, Crew Coordinator is a high-ranking Caitian Officer that excels at calling in reinforcements. As long as you have lands to play, M'Ress ensures your board is constantly populated with a loyal crew. This legendary creature is a powerhouse in any deck that can consistently trigger the Landfall mechanic.
Understanding Landfall
Landfall is a triggered ability that watches for a land entering the battlefield under your control. Every time a land is played or put into play by an effect, M'Ress, Crew Coordinator generates two 1/1 red Officer creature tokens. Note that the tokens themselves are not legendary, allowing you to amass a massive army over several turns.
Step-by-Step Resolution
When a land enters the battlefield under your control, the Landfall ability triggers and is put onto the stack. Players have a chance to respond with spells or abilities. Once the ability resolves, you create two 1/1 red Officer tokens. If multiple lands enter at the same time, M'Ress triggers once for each of those lands, potentially creating a large wave of tokens all at once.
Common Mistakes
A common error is forgetting that M'Ress must be on the battlefield to see the land enter. If you play a land and a spell that puts M'Ress onto the battlefield at the same time, M'Ress will not trigger for that specific land. Additionally, remember that these tokens are red, even though M'Ress is a white creature, which can be relevant for cards that care about color.
Strategic Timing
To maximize M'Ress, Crew Coordinator, you should aim to play her just before you have ways to put multiple lands into play. Because she costs five mana, ensuring you have a land drop saved for the turn she arrives or using ramp spells immediately after she resolves is key to gaining value before your opponents can remove her.
Interaction examples
With M'Ress on the battlefield, you cast Solemn Simulacrum. When the Golem enters, its ability triggers, allowing you to put a basic land onto the battlefield tapped. This land entry triggers M'Ress, resulting in two 1/1 red Officer tokens being created alongside your new land and artifact creature.
If you have Roaming Throne on the battlefield with 'Officer' or 'Caitian' chosen as the creature type, M'Ress's Landfall ability will trigger twice whenever a land enters. Instead of two tokens, you will create four 1/1 red Officer tokens for every single land you play.
Simply playing your normal land for the turn while M'Ress, Crew Coordinator is on the battlefield is enough to trigger her ability. Each turn, your land drop effectively provides you with 2 power and 2 toughness spread across two bodies, making it difficult for opponents to trade efficiently in combat.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : M'Ress, Crew Coordinator
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Kodama of the East Tree + Simic Growth Chamber + M'Ress, Crew Coordinator
- 1Play Simic Growth Chamber.
- 2When Simic Growth Chamber enters the battlefield, it, M'Ress, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- 5Resolve the M'Ress trigger, creating two 1/1 red Officer creature tokens
- 6When the token enters the battlefield, Kodama of the East Tree triggers, putting Simic Growth Chamber from your hand onto the battlefield.
- 7When Simic Growth Chamber enters the battlefield, it and M'Ress trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Azorius Chancery + M'Ress, Crew Coordinator
- 1Play Azorius Chancery.
- 2When Azorius Chancery enters the battlefield, it, M'Ress, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
- 5Resolve the M'Ress trigger, creating two 1/1 red Officer creature tokens
- 6When the token enters the battlefield, Kodama of the East Tree triggers, putting Azorius Chancery from your hand onto the battlefield.
- 7When Azorius Chancery enters the battlefield, it and M'Ress trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Selesnya Sanctuary + M'Ress, Crew Coordinator
- 1Play Selesnya Sanctuary.
- 2When Selesnya Sanctuary enters the battlefield, it, M'Ress, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- 5Resolve the M'Ress trigger, creating two 1/1 red Officer creature tokens
- 6When the token enters the battlefield, Kodama of the East Tree triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
- 7When Selesnya Sanctuary enters the battlefield, it and M'Ress trigger.
- 8Repeat from step 4.
Beifong's Bounty Hunters + Ashnod's Altar + M'Ress, Crew Coordinator
- 1Activate Ashnod's Altar by sacrificing another nonland creature you control, adding
- 2When the creature dies, Beifong's Bounty Hunters triggers, earthbending a land.
- 3Activate Ashnod's Altar by sacrificing the land, adding
- 4When the land dies, Beifong's Bounty Hunters triggers, returning the land from your graveyard to the battlefield tapped.
- 5When the land enters, M'Ress triggers, creating two 1/1 red Officer creature tokens
- 6Repeat.
The Gitrog Monster + Kodama of the East Tree + Dakmor Salvage + Trenching Steed
- 1Play Dakmor Salvage.
- 2When Dakmor Salvage enters, M'Ress and Kodama trigger.
- 3Resolve the Kodama trigger, choosing to put nothing onto the battlefield.
- 4Holding priority, activate Trenching Steed by sacrificing Dakmor Salvage.
- 5The Gitrog Monster's second ability triggers, causing you to mill two cards and return Dakmor Salvage from your graveyard to your hand.
- 6If a land was milled this way, The Gitrog Monster's second ability triggers, causing you to draw a card.
- 7Resolve the Trenching Steed ability
- 8Resolve the M'Ress trigger, creating a token.
Kodama of the East Tree + Ghost Town + Vibrant Cityscape + M'Ress, Crew Coordinator
- 1Fetch a land using Vibrant Cityscape.
- 2When the fetched land enters, M'Ress and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and M'Ress trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the M'Ress trigger from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Bloodstained Mire + M'Ress, Crew Coordinator
- 1Fetch a land using Bloodstained Mire.
- 2When the fetched land enters, M'Ress and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and M'Ress trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the M'Ress trigger from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Maestros Theater + M'Ress, Crew Coordinator
- 1Fetch a land using Maestros Theater.
- 2When the fetched land enters, M'Ress and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and M'Ress trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the M'Ress trigger from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Related cards and tokens
Legal formats
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M'Ress, Crew Coordinator
Solemn Simulacrum
Roaming Throne











